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Weapon ID
#1
DWORD WepEntity = Game.Read<DWORD>(dwClient EntityList ((hActiveWeapon & 0xFFF) - 1) * 0x10); int WeaponID = Game.Read<int>(WepEntity AttributeMenager Item itemDef); if (WeaponID == WEAPON_DEAGLE
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#2
Quote: Originally Posted by myhame12 int WeaponID = Game.Read(WepEntity AttributeMenager Item itemDef); DWORD ActiveWeapon = 0x00002EE8; DWORD AttributeMenager = 0x2D70; DWORD Item = 0x2DB0; DWORD itemDef = 0x2F80; DWORD attack = 0x2ED8120; DWORD iWeaponID = 0x0030; Your offsets are wrong, they are already added. 0x2D70 0x40 0x1D0 = 0x2F80. Your offsets are already added. Code: m_AttributeManager_______________________________ -> 0x2D70 m_Item___________________________________________ -> 0x0040 m_iItemDefinitionIndex___________________________ -> 0x01D0
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#3
Work thanks what u use offset dumper and where I will find All weapons ID?
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#4
There are plenty of post's around the CSGO section with a list of weapon ID's just a matter of searching, here's one http:
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#5
Quote: Originally Posted by mini-moof There are plenty of post's around the CSGO section with a list of weapon ID's just a matter of searching, here's one http:
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#6
Quote: Originally Posted by mini-moof There are plenty of post's around the CSGO section with a list of weapon ID's just a matter of searching, here's one http:
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#7
Quote: Originally Posted by myhame12 in that weapon id usp dont work(number 6 ) The USP id is 61 Quote: Originally Posted by ReactiioN Please don't use the weapon id.. http:
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#8
Yea make sure you use the updated ones...
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