Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zaktualizowany CSS Model Rec z dx8.0 poniżej wsparcia
#1
Zaktualizowany CSS Model Rec obsługuje teraz poziomy DX poniżej 8,0. : ")   (Lolyou \ etc configs NOT recomended)       Kod:   #define TE_DX8 (Krok == 64 && (PHOENIX_DX8 || ARCTIC_DX8 || ELITE_DX8 || GUERILLA_DX8)) #define CTE_DX8 (Krok == 64 && (GSG9_DX8 || GIGN_DX8 || SAS_DX8 || SEAL_DX8)) #define TE (Stride = = 32 && (PHOENIX || ELITE || ARCTIC || GUERILLA)) #define CTE (Krok == 32 && (GIGN || SAS || GSG9 || SEAL)) #define C4 ((Krok == 32 || Krok == 64) && NumVertices == 758 && PrimitiveCount == 462) #define GIGN ((NumVertices == 324 && PrimitiveCount == 372) || \ (NumVertices == 466 && PrimitiveCount == 550) || \ (NumVertices = = 811 && PrimitiveCount == 989) || \ (NumVertices == 1404 && PrimitiveCount == 1919) || \ (NumVertices == 3304 && PrimitiveCount == 5003) || \ (NumVertices == 2196 && PrimitiveCount == 3061) ) #Define GIGN_DX8 (( NumVertices == 3473 && PrimitiveCount == 3147) || \ (NumVertices == 3473 && PrimitiveCount == 923) || \ (NumVertices == 3473 && PrimitiveCount == 408) || \ (NumVertices == 3473 && PrimitiveCount == 475) || \ (NumVertices == 3473 && PrimitiveCount == 50) || \ (NumVertices == 2331 && PrimitiveCount == 1676) || \ (NumVertices == 2331 && PrimitiveCount == 940) || \ (NumVertices == 2331 && PrimitiveCount == 439) || \ (NumVertices == 2331 && PrimitiveCount == 6) || \ (NumVertices == 1493 && PrimitiveCount == 1265) || \ (NumVertices == 1493 && PrimitiveCount == 485) || \ (NumVertices == 1493 && PrimitiveCount == 169) || \ (NumVertices == 811 && PrimitiveCount == 989) || \ (NumVertices == 466 && PrimitiveCount == 550) || \ (NumVertices == 324 && PrimitiveCount == 372)) #define SAS ((NumVertices == 2245 && PrimitiveCount == 2998) || \ (NumVertices == 3417 && PrimitiveCount == 5030) || \ (NumVertices == 1498 && PrimitiveCount == 1822) || \ (NumVertices == 929 && PrimitiveCount == 1007) || \ (NumVertices == 499 && PrimitiveCount == 533) || \ (NumVertices == 409 && PrimitiveCount == 433)) # define SAS_DX8 ((NumVertices == 2337 && PrimitiveCount == 1774) || \ (NumVertices == 2337 && PrimitiveCount == 846) || \ (NumVertices == 2337 && PrimitiveCount == 378) || \ (NumVertices == 3573 && PrimitiveCount == 703) || \ (NumVertices == 3573 && PrimitiveCount == 891) || \ (NumVertices == 3573 && PrimitiveCount == 2754) || \ (NumVertices == 3573 && PrimitiveCount == 682) || \ (NumVertices == 1562 && PrimitiveCount == 1411) || \ (NumVertices == 1562 && PrimitiveCount == 359) || \ (NumVertices == 1562 && PrimitiveCount == 52) || \ (NumVertices == 929 && PrimitiveCount == 1007) || \ (NumVertices == 499 && PrimitiveCount == 533) || \ (NumVertices == 409 && PrimitiveCount == 433)) #define GSG9 ((NumVertices == 1424 && PrimitiveCount == 1858) || \ (NumVertices == 2130 && PrimitiveCount == 3004) || \ (NumVertices == 814 && PrimitiveCount == 945) || \ (NumVertices == 3206 && PrimitiveCount == 4872) || \ (NumVertices == 475 && PrimitiveCount == 510) || \ (NumVertices == 343 && PrimitiveCount == 344)) # zdefiniuj GSG9_DX8 ((NumVertices == 3380 && PrimitiveCount == 3300) || \ (NumVertices == 3380 && PrimitiveCount == 766) || \ (NumVertices == 3380 && PrimitiveCount == 357) || \ (NumVertices == 3380 && PrimitiveCount == 432) || \ (NumVertices == 3380 && PrimitiveCount == 17) || \ (NumVertices == 2260 && PrimitiveCount == 1376) || \ (NumVertices == 2260 && PrimitiveCount == 1263) || \ (NumVertices == 2260 && PrimitiveCount == 360) || \ (NumVertices == 2260 && PrimitiveCount == 5) || \ (NumVertices == 1487 && PrimitiveCount == 1083) || \ (NumVertices == 1487 && PrimitiveCount == 658) || \ (NumVertices == 1487 && PrimitiveCount == 117) || \ (NumVertices == 814 &&
Reply
#2
Bez Sky - Ustaw tekst na NULL Kod: #define sky ((NumVertices == 4 && primCount == 2 && g_uiStride == 32 && startIndex == 0) || \ (NumVertices == 4 && primCount == 2 && g_uiStride == 32 && startIndex == 6) | | \ (NumVertices == 4 && primCount == 2 && g_uiStride == 32 && startIndex == 12) || \ (NumVertices == 4 && primCount == 2 && g_uiStride == 32 && startIndex == 18))
Reply
#3
miło dzielić się oboje!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)